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Science Hell was the first time I ever got to work in a team on a game. It was done as my capstone project for my degree and was in collaboration with a group of computer science students (they were making the game/levels for their own capstone project). I can't even begin to explain how much fun this project was. The group was great and the workflow was immaculate. As far as creating the music goes, each group member was working on their own level and would each meet with me individually to discuss music for their level. These meetings would typically end up just being a music listening session to talk about what they liked and what would fit the level best. Some had decided to give me free reign while others had very specific things to keep in mind. For some levels, the music inspirations and themes changed drastically over time.
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